A bundle of ragged "treasure maps" drawn by inventive local children. An hourglass that tells time with falling mist instead of sand. Some random objects such as bones or stones that always come back together when destroyed. A black ring covered with some very faint, illegible etchings that glow with a red light when in darkness. 2015-12-09, 02:27 PM.

A book that details a list of embarrassing childhood moments. A piece of polished amber with a 2-inch long mosquito preserved in the center of it. A small section of a snakeskin belt that seems to slither when it touches the ground. Twist the Knife; Fighting Against the Odds Gaining the Upper Hand Location, Location, Location . A dead sprite inside a clear glass bottle. A jar containing two eyeballs peering with innocence at you with a label that reads "Lithians treasure" scribbled in crayon. A palm-sized greenish stone with the carved image of a dragon on one side, and a humanoid on the other. A drawing of a bird that you have never seen before. Who drew this? A silver plate that feels rough, though it were made from coarse stone, but never feels painful to touch. A keychain holding the head of a broken key. When unfolded, you can read an uplifting message.

A sea shell with a strange rune carved into it. A random trinket that turns itself into another random trinket at every twenty-five hours. A small worm statue that causes any creature that touches it to shrink by 1d4 inches over 1d4 minutes.

The journal of a philosopher, full of wise sayings and anecdotes. You don't recall how you got it, but you're sure you knew somebody who was missing a thumb when you were younger. An invitation to an event that has already ended. A tiny hat that makes you feel very confident whilst wearing it. So, you’re trying to track down your mark? An hourglass in which the sands pour upward instead of downward. A small compass that never points north, and sometimes points at strangers. A dagger, expertly carved from a single piece of wood. A piece of parchment with an ink drawing of a centaur that always points north. A red coat that makes you feel colder when it is worn. Back to Main Page → 5e Homebrew → Equipment. A brass tube that acts as a portal to Mechanus. A walking cane with an iron ferrule that strikes sparks on stone. A picture that has a field in it, as time goes, the picture changes and adds things like people and houses to itself. A squat metal tin full of brown powder that always feels cold to the touch, regardless of the temperature. A helmet forged to fit the head of a child. Perhaps something happened? It looks like it was once the stamp for an ancient royal seal. Type to search for a spell, item, class — anything! A flip book that depicts a cartoonish spine devil operating a riverboat. A gigantic blade when used in combat of any kind it becomes immobile and unable to move at all otherwise it's as light as a feather. Dual wielding refers to using a one-handed weapon in both hands. Free. A small glass bird that when set down near water dips its head in as if to get a drink. For whatever reason, you love the story, even though you know it's terrible. and the return address is simply labeled 'Feywild'.

They're not happy. You are usually creeped out by it. With enough study, it may be interpreted as a map that purports to leads to the location of the matching sword. When pressed a repetitive 30-second tune will play. An almost lifelike painting of a bald, half-naked man holding fish in every appendage, including his mouth. A bowl of grapes that are harder than stone. An incredibly crude knife seemingly carved from a stone giant's toenail. An eyeball carved from stone that occasionally moves around, as though looking for something. A blue sash cut from perfectly hydrophobic cloth. The pommel is carved in the form of a lion. A strange purple dust that can be sprinkled on tiny objects, causing them to hover 5 feet off the ground for 1 minute. A beautiful sundress made by a blind seamstress. A wizard's journal, recounting the tales of many arcane experiments. A scrimshaw depicting several northern nomads hunting a great elk, carved into the tooth of a saber-toothed tiger. A whistle that causes all that hear it to feel incredibly nauseous. A vial of oil labelled “Tomonari’s anointmente forr long swordes and other weppons of the disttinguished nobelemann.”. A singular playing card. The left glove of a well-known murderer. A diary that when shaken reveals a secret that a nearby entity knows although the secrets are almost always useless. Favorite. A small jar that has a lid attached to it. An arm band in the shape of a snake, with emeralds for eyes. A fist-sized green seed covered in brown spines. A small glass case containing several glossy butterfly wings. A journal with writing about the mass murder of orphans that lived at a temple, the murderer was never found; the writer seems to want revenge. Seven small beads of sandstone on a string, all different colors. A hangman’s noose that feels heavier than it should. A small fist-sized cube that occasionally makes strange noises. A small, flat bladder with one opening that can be folded over to close it off. For example, you cannot use ReaveReaveAttack, AoE, MeleeRadius: 20Mana Cost: 6Cast Time: 1.00 secEffectiveness of Added Damage: (135%-155%)Requires Level 12Attacks a small area in front of you. There seems to be some magical properties attached to it, though it seems lifeless. A turban that, when worn, makes your steps feel very light. The side where '7' would be shown is instead replaced with a heart. A tiny sack that, when opened, is full of sand, but feels as heavy as a large stone when lifted.

A single iron shackle that was once worn by a deaf musician. A wolf’s head wrought in silver that is also a whistle. A cloudy chunk of glass that is said to hold a spark of breath from a blue dragon. You remember one merchant in particular who mumbled something about a curse after attempting to sell it to him, though you feel no effect. An obsidian dagger that reflects shadow as a monochrome rainbow. A map of an infinite labyrinth that is illegible. One of the three hooks is broken, and another is bent almost in line with the body of the hook. It always floats a few inches above whatever surface it's on. A locket containing a picture of an unrecognizable child. A halfling skull with a significant parietal slashing wound that also corroded the bone. A ring with a poison reservoir for slipping into drinks and a tiny razor edge for cutting purse-strings. A tunic that smells of saltwater and bears the emblem of an established land-locked nation on the front. An old scratched monocle which shows an underwater landscape whenever someone looks through it. Hits enemies, adding some of your physical damage as chaos damage and inflicting poison which will be affected by modifiers to skill duration. A tiny clockwork figurine of a dancer that’s missing a gear and doesn’t work. A miniature shield painted with gold designs, when you clutch it you feel slightly more confident. A small indestructible talking skull that tends to mumble racist slurs whenever it sees an elf. A tiny cage containing a goblin that seems to hate you for something you apparently did to it despite never having seen or heard of this goblin until now.

It's buckle is missing and cannot be found. Where did the other one go?

Tracking. A box of odd beads that bear no resemblance to eyes, yet always seem to watch you. You can't seem to remember any of them. If tipped, the fluid runs endlessly. A spoon that, when used to stir a drink, makes the beverage piping hot. A golden tooth-cap that causes the wearer to grow a thick beard and/or chest hair. Only works with daggers, claws and one handed swords. The faces are scratched out. A music box that when opened plays strange music extremely loud. An unknown ancient relic that was forgotten through time. A glass orb that replicates yesterday's weather inside itself. A small crystal snow globe that, when shaken, seems to form silhouettes of dancing forms. These passive skills grant additional chance to block while dual wielding. A bronze sword hilt that bears runes in an unknown language. A diagram of a forest on an island with no named artist. A leather-bound diary that when written in will make the ink disappear and answer back before once more disappearing. You can't quite tell which one it's supposed to be. A map of a place that doesn't exist. A tiny, tame earth elemental that is afraid of beetles. A seashell that is silent when held up to your ear. A dented helmet that has an odd swirling design on the back.

A book detailing the workings of a fake machine. A drinking glass that spits out whatever's poured into it. It does not decay, it tastes terrible, and you can't bring yourself to throw it out.

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