Experimental upgrade that increases damage and converts half of it to kinetic, at the cost of introducing aiming jitter. Layers of advanced inert lining material within the ship's plating absorb and redistribute the force from explosive attacks, reducing damage of this type at the cost of reducing structural integrity benefits. Shared by Tharamac. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction. Lightweight component swaps and smaller charging units reduce power draw and SYS drain, at the cost of overall shield effectiveness. t._e.push(f);
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw. Improved feedback protection and reinforced projection nodes increase resistance to thermal damage, at the cost of overall shield strength. Additional capacitor arrays allow the power distributor to store more energy at the cost of a slower charging rate. Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass. };
Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target. Like someone else said, there is no "best". Modified firing and targeting mechanism, decreasing reload times and increasing effectiveness against munitions. }
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Did you knew that you can support me on Patreon? Power Draw If you like getting up close and personal, blasters. Friend or Foe Beam modulation upgrade.
Experimental munitions that cause the frame shift drive on the impacted ship to reboot, at the cost of reduced damage. Increased depth of plating increases the ship's overall structural integrity, at the cost of resistance against all types of damage. © Valve Corporation. Post with 24 votes and 4143 views. Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted. Also the rapid fire comes with a small jitter so that won't be very effective against small ships. However, now that I own a Cutter, i'm seeing the value of laser turrets. So here I am seeking advice. All trademarks are property of their respective owners in the US and other countries. Experimental warheads incorporating frame shift technology. A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation. From just looking, long range or sturdy mount seems like they would be the most useful but since i've never used them i dont know. Articulated focus array designed to spread heat effectively. Just wanna add that if you go for the long range lasers than you only need the Grade1 because that set the damage falloff to max range too and about 3-3.5km range is more than enough.
Experimental upgrade allowing plasma slug ammo to be generated directly from ship fuel, at the cost of reduced damage. Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.
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