They are probably the least user friendly of all healer specs, largely because their class burst heal relies both on damaging other enemies, and the position of your allies in relation to that enemy.
If you have the “Undaunted Command” passive unlocked (which you can find in the Undaunted skill line), you will receive resources back whenever you use a synergy. The Earthgore set activates when you heal yourself or an ally who is under 50% health, you will summon a large healing AoE around them.
(RollForFantasy.com). You should use potions in every encounter.
Allies who take the skill’s synergy will have their primary resource returned to them, either Stamina or Magicka. Infused will increase the potency of your Jewelry piece’s enchant, and Swift will increase your movement speed. Betty Netch – The base morph is not useful for sustain, but the Blue Betty morph gives you Magicka back every second- this is the one you want. Morph this to Enchanted Growth as this morph gives allies Minor Intellect and Minor Endurance. Excellent options for Weapon Enchantments are: This will increase the power of all of your casted skills.
Unless you or your allies make a big mistake, there is no damage that cannot be healed through, and no reason for allies to die in ESO. In ESO, both healing and how your allies take damage is unique compared to what you will find in other games. If you're interested in playing any of the Elder Scrolls games or if you want to explore this world further, check out their site by clicking here. This purely increases your healing power, more effectively than any other Mundus. Alcast is part of the Class Representative Program and a Stream Team Partner, both officially supported by ZOS. Should you have any suggestions or should you encounter any problesm, please contact us here. In less detail, some good options are: How should I distribute my Attribute Points as a Healer in ESO?
These provide a generous amount of healing over time for everyone in the area, and you should use them to do most of your healing. This AoE heals over time and restores 115 Magicka and Stamina to you and your allies within its radius every second for 8 seconds.
You want the Surprise Attack morph, which reduces the enemy’s physical resistance if you cast it behind them. Bitter Harvest – This skill reduces your damage taken by 3% when it’s slotted and heals you a little bit per corpse that you use it on. You can effectively heal with any race, any class, and with a variety of different skills within lots of different skill lines, though some choices are more effective than others depending on the type of playstyle you are interested in. Restoring Aura – An interesting skill with two unique morphs, though you will want to take the Radiant Aura morph. It’s good to have 75 to 100 points into Arcanist, and 49 to 75 in Tenacity.
Look at the tooltips of each skill that you use and learn how they work, how long they last, etc.
While enemies are held, 1 ally is granted the Impale synergy, which deals damage to the held enemies when activated. Dark Exchange – The Sorcerer’s incredibly powerful sustain tool. Blessing of Restoration – An absolute must-have. Healing Seed and morphs – While this, too, is a healing skill, the fact that it gives a synergy makes it very desirable. This can easily be used as a pre-buff set due to the long duration of its buff and can really help group survivability.
Minor Sorcery buff via Illuminate – Templars are the only group-wide source of Minor Sorcery in the game, which increases allies’ Spell Damage by 10%. It’s usually worn by tanks, but can sometimes be used by healers, particularly in the Cloudrest trial. Now we are going to take a loot at what other healer related skills that are useful: Grand Healing – Your bread-and-butter heal, and the first one you unlock from the Restoration Staff skill line. Purge – A skill which cleanses you and your group members of up to 3 negative effects.
The 12 prefixes for male Altmer names are: Core, Corri, Cyre, Gan, Kala, Kelkemme, Lilland, Lovi, Mith, Saru, Sau, Soli, The 12 suffixes for male Altmer names are: dalf, las, lian, llon, man, mon, nar, ra, riil, ril, ron, tar.
In either case, light attack weaving is important on both bars! You will want the Power of the Light morph, which applies the Minor Fracture and Minor Breach debuffs to targeted enemies. You can check out the Advanced Healing Guide (soon) for more information on each of the above weapon traits, and the types of situations that call for each. (Perfect) Vestment of Olorime. If your goal is to do a lot of healing on multiple allies, you will find that it is better to cast one or more AoE HoTs rather than casting your single target HoT multiple times. In the online version you follow this theme closely, but with more players the chosen one element is very much diminished as you're no longer the sole hero in the stories. Every class has a sustain skill in their kits that they can use.
Z’en’s Redress. Argonian Language The Deceptive Predator morph gives you Minor Evasion when slotted, and the Bird of Prey morph gives you Minor Berserk when slotted. You will want the Debilitate morph, which applies Minor Magickasteal to the afflicted enemy.
Summon Storm Atronach – This ultimate can be used to boost the damage of one lucky ally via its Charged Lightning synergy, which grants them Major Berserk for 8 seconds. Because it has a short cooldown and a tricky proc condition, I recommend using this set on both bars. Pick the one that is best for you. The Engulfing Flames morph increases the Flame Damage that affected enemies take.
Elemental Blockade – This skill is an AoE DoT which you lay down in front of you. This synergy will give them back 3960 of their primary resource instantly, either Stamina or Magicka, making it an extremely powerful tool for sustain. Either morph would suit this purpose. Boneyard – An AoE DoT. I recommend unlocking 3 traits for each armor weight, weapon type, and jewelry piece as early as you can, because doing so will allow you to craft some solid starter healing gear that you can use successfully throughout the entire duration of leveling and grinding: The Armor of the Seducer set will help your sustain which, without having Champion Points and the rest of your passives unlocked, will be a huge asset to you as you level up.
They are very common drops throughout the world, and they are cheap to craft and buy from merchants. Make sure your potions have a Magicka Recovery component to them. Jorvuld’s Guidance, The Jorvuld's Guidance set increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%. There is so much more to “doing enough healing” than big HPS numbers, which will come with an understanding of fight mechanics, self-awareness, and the healer role in general. Reselda This Latin name means healer and is becoming a bit
When used, it removes up to 2 negative effects from you at the cost of your own health. This is the most powerful sustain-oriented unique weapon for group play. In my opinion, this is also a very underrated healer spec.
This set can be used either front or back bar only, though if you have trouble managing its uptime, I recommend either front barring it or running it on both. Inhale – This skill deals AoE burst damage, and an additional burst of flame damage after 2.5 seconds.
Heavy attacking with a Restoration Staff will give back an additional 30% Max Magicka thanks to the “Cycle of Life” passive. Major Courage uptimes from Olorime will be far greater than what you can achieve with Spell Power Cure in every possible scenario, even pug groups—this is because all you have to do to proc Olorime on people is place its circle on them once every 30 seconds. In order to proc its 5-piece bonus on both bars, you must have another staff of that same set on both bars.
At 3 stacks of Stagger, the enemy is stunned.
This means that they will automatically target the ally or allies most in need (lowest health). Nature's Grasp – This skill is a targeted single target HoT with a pretty cool effect; think Tarzan!