Otherwise, an action costs you 2 trade tokens. These resources are represented by cards. GREATER CATAN (4 PLAYER) Players: 4 players (For 3 player version, click here) Play to: 18 points. The strength of the knight does not affect the cost to activate it. This special tile is worth 1 victory point. If you do not have a ship on the game board, you skip the flight phase and the next player takes their turn. For a given hex, victory occurs if there is at least 1 barbarian on the hex and there are more knights on the hex’s 6 adjacent paths than barbarians on the hex. Arrange the commodity tokens into 3 stacks sorted by the pictures on their backs (castle, quarry, glassworks).

For each road and each settlement you build adjacent to a river hex, you receive 1 coin. Choose 1 of the cards and place it face up in front of you. Replace 2 frame pieces from basic Catan (labeled 1–2 and 5–6) with the corresponding frame pieces provided in this expansion. Since the settlers of Catan can always spare some sheep and grain, the nomads are sending out camels to transport those coveted resources. After each victory, one of the involved players rolls a die and places it in the center of the castle hex. Each section has 5 pages, which correspond to the 5 levels of improvement you can acquire in each area. In our example, the yellow colony (A) borders a red planet and a green planet. Keep the resource cards in your hand hidden from the other players. There are 6 tokens of each color.eval(ez_write_tag([[728,90],'ultraboardgames_com-medrectangle-3','ezslot_7',113,'0','0'])); 2 mighty knights (3 rings, great-helm with crest). For each of your knights removed, you receive 3 gold as compensation. So, what could be more obvious than sending fishermen to the shores of Catan to retrieve the precious goods from the depths of the lake and the sea? If multiple players are tied for the smallest number of coins (even 0 coins), each of those players receives a Poor Settler tile (minus 2 victory points). The Fishermen of Catan - Cities and Knights, Traders and Barbarians - Cities and Knights, Barbarian Attack - Traders and Barbarians, The Fishermen of Catan - Barbarian Attack, The Fishermen of Catan - The Rivers of Catan, The Fishermen of Catan - Traders and Barbarians, The Rivers of Catan - Traders and Barbarians, Asmodee Entertainment announce CATAN® Footwear from Plainview, Many events for CATAN on the SPIEL.Digital, CATAN - Legend of the Conquerors – Developer Blog Series – Part 16, CATAN - Legend of the Conquerors – Developer Blog Series – Part 15, CATAN - Legend of the Conquerors – Developer Blog Series – Part 14. If there are not enough prisoners to go around, each involved player rolls the dice. At the end of your turn, after moving your knights, check each coastal hex to see if a victory occurs in that hex. In addition, when the camel supply is depleted, all 3 caravans end. It is the middle of the 3rd millennium. Your wagon may stop and end its movement on any intersection it moves to.

This creates some uncertainty to the final resource rolls as the deck runs out. Knights are essential for achieving victory in Cities &Knights of Catan.

For any scenario, the normal number of victory points required for victory should be increased by one point. Build a spaceport: You build a spaceport by upgrading 1 of your existing colonies.

At first, their mere presence spreads fear and terror. Then the card is removed from the game (i.e., tossed in the box). If more than one player is allowed to draw on the same turn, then each player draws in turn order, beginning with the player whose turn it is. For 4 fish, the bank forks out a resource. Here are some specific rules about the play of progress cards: Victory point cards must be played immediately when drawn. This tile is worth 1 victory point. If you reach and/or have at least 15 victory points on your turn, the game ends and you are the winner. Upgrade: Take 1 booster from the upgrades tray and add it to your mothership. Place these 5 tokens face up beside the game board. Also, you may no longer purchase development cards with resources. What You Need From Your Catan Game To play Cities &Knights you will need most of the components from a copy of Catan. The Great Caravan – Originally released as a free expansion in Germany. As their strength grows, however, they threaten to besiege settlements and cities—with devastating consequences. the number on the production dice roll, each settlement or city adjacent to that fishing ground tile collects fish tokens. Important: If you forget to take your resource card(s) from the reserve pile, you may still take the card(s) during your trade & build phase.

As in Catan, we refer to the 5 basic materials (lumber, wool, grain, brick, and ore) as "resources". For example, if you have 9 cards, you must lose 4 of them.

If multiple players are tied for the smallest number of coins, each of those players receives a Poor Settler tile.

If you lose 1 fame medal piece and thus 1 victory point, you move your victory point marker back 1 space on the victory point track. Ice planet and pirate base tokens: Place these 5 tokens face up beside the game board. The event die, when rolled on any player's turn, must show the city gate symbol whose color matches the color of one of your city improvements. Normally, you play Cities &Knights on a random, variable game board, just like the Catan base game. Will it be the first step towards even higher honors? You and your opponents then build your two starting settlements with roads, according to the normal set-up rules. The player who is robbed holds his Resource Card hand face down.

If the fish tokens are depleted: When the last face- down fish token is drawn, turn over all the used fish tokens and mix them again to form a new supply. CatanGuild © {2020}. Pay the resources shown on the top card of your baggage train stack. In Cities &Knights, progress cards replace the development cards from the Catan base game.

Fame medal pieces: If you successfully complete an encounter, you may receive fame medal pieces.

Read these rules carefully before beginning play.

2. That path must not already be occupied by another knight. The remaining fish tokens are shuffled and placed face down beside the game board. Attacks proceed as follows: As soon as you have placed 3 barbarians on a coastal hex, turn that hex’s number token face down. If you only have only 2 face-up knight cards after discarding, set it aside. The red numbers “6” and “8” (the largest ones) are more likely to be rolled than “2” or “12” (the smallest ones). If another merchant card is played, whoever played that card (it could be you) takes control of the merchant. You draw as many resource cards as you are entitled to from the, Example: If a “6” is rolled, Blue receives.

The cost of a building is shown in the lower right corner of each flip-chart page.

All players produce the resources indicated by the red and yellow dice. If the result is one of the die roll numbers shown on your active baggage train card, you may move the barbarian to any path or road not already occupied by a barbarian. Note: It is the middle of the 3rd millennium. However, in exchange, the events inject new elements of chance into the game—thus producing a slightly different ambience. Without them, the barbarians will surely pillage your cities and ruin your hopes for victory. During your turn, you can always trade at 4:1 by putting 4 identical Resource Cards back in their stack and taking any 1 Resource Card of your choice for it. Adding more bidding cards to the first offer later on is not allowed.

A metropolis is represented by a yellow city gate. If your colony ship ends its movement on a colony site without establishing a colony, you must either vacate that colony site or establish a colony there on your next turn. This site is dedicated to promoting board games. Red now has the most trade stations at this outpost, so White must give Red the friendship marker. You have 5 movement points for your wagon (A), you receive 2 gold when delivering a commodity (B), and you drive off a barbarian by rolling a “6” (C). L. Well, the rules are a little confusing, and the game doesn't always follow the rules exactly.

Check it here.

This “conquered hex” no longer produces resources when you roll its number. Add up all of the cities owned by all of the players anywhere on the island to determine this strength.

You may take the metropolis only if no other player already controls the fourth level improvement of that color, for there can be only 1 metropolis for science, trade, or politics. When you drive off a barbarian, you do not steal a resource card from another player.

… When your wagon eventually reaches the central plaza of. If tied ignore effect. When you build a settlement on the coast, you take 1 trade token (also applies during the set-up phase). The Castle is being restored, so it will shine in new splendor. How do you get resources? Of course, sometimes one will be at odds with the forces controlling fate, when one’s own numbers won’t come up and fortune only smiles on the other players.

Take the appropriate number of roads, settlements, and/or cities from your supply and place them on the game board. First, assemble the frame. Read these rules carefully before beginning play. When you build your first knight, you place the foreign knight on a path adjacent to the castle hex.

You must always place a camel on a path. You may not take a development card. Now, that hex produces resources whenever a “2” or a “12” is. As soon as a city or settlement is not adjacent to an unconquered hex (i.e., it is surrounded only by the frame and/ or conquered hexes), it becomes a “conquered settlement/city.” Turn the conquered settlement/city on its side, but leave it on its intersection. You play the game on a variable gameboard.

Note: This is different than other Catan games you might be familliar with. The changes are described on the next page. Please contact us if there are game rules you can’t find on this page. At first, their mere presence spreads fear and terror. Place your development flipchart in front of you with the first page showing (indicating that you have not built any city improvements). You get gold and victory points if you finish tasks in the castle, but to do so you have to travel back and forth to the castle on roads and undeveloped paths. If you and you alone have the most coins, you receive the “Wealthiest Settler” tile. You may not take a development card. If you are asked to choose a number: the player reading the card reads the text in the box marked with that number aloud. Your colony occupies 1 of these intersections. When moving your wagon along a path (road or no road) occupied by a barbarian, your movement point (MP) cost is. Trade ship tokens: Place these tokens beside the board. Replace two frame pieces from Catan base game (labeled 4–5 and 5–6) with the corresponding frame pieces provided in this expansion. The highest roller goes first. Expanded in this edition. A knight can, however, perform an action and then be activated again later on the same turn (although he cannot perform another action on the same turn). Using your ships, you can establish new colonies and trade stations on unoccupied building sites. Attacks proceed as follows: Roll the dice until you get a result that is not a “7” (re-roll as many time as needed). If one of your trade ships ends its flight on the docking point of an outpost, you must establish a trade stationY at the outpost.

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