The fact that Fire- and Ice-type moves are frequently used in the form of spread moves such as Blizzard and Heat Wave, which can work around Follow Me, defeats the purpose of being resistant to the two types as well. While Shadow Tag isn't by any means bad, it isn't as good as one would hope since many people will send out their anti-Gothitelle Pokémon when they see it in Team Preview should you lead with it. Learn to be a competitive player with our Tier List and Moveset guides! I would like to note however, that this guide will slant toward Smogon's Doubles metagame since I'm writing this for the Smog and I'll be focusing on full Trick Room teams, but hopefully this guide will be of use to my fellow VGC players as well. These Pokémon are the lifeblood of your team, and you would do well to get to know their strengths and weaknesses. It has -7 priority, that is to say that every single move, including Roar and Whirlwind, will go before Trick Room. The idea behind speedy safety nets is that you're not always going to have Trick Room up, so if you have a Pokémon that can score some quick KOs on your opponent's slow-ish Pokémon, that's just as good as having Trick Room up. While this is true for just about any setup, Trick Room is especially vulnerable to this, no matter how it's used. While Power Swap may be rather clunky when you're trying to abuse twisted dimensions, Exeggutor is capable of OHKOing 252/0 Tyranitar in the sand with a boosted Leaf Storm thanks to its great base 125 Special Attack, which isn't something many Pokémon can boast. Deoxys-D, Bronzong, Jirachi, Dialga, and Cresselia are the best choices to use for when it comes to Trick Room teams. Be sure to have a -Speed nature and a 0 Speed IV when going this route. Blastoise has some incredible moves: Fake Out, Follow Me, and Water Spout. I'll make this short for you though: Hitmontop is used for its Fighting Gem-boosted Close Combat and access to useful tech moves such as Helping Hand, Feint, and Wide Guard, while Scrafty is used for its bulk, longevity thanks to Drain Punch, and STAB Crunch—with which it can deal with Cresselia with relative ease. Spore, while not as useful as it is in VGC due to Sleep Clause, is still extremely useful under Trick Room thanks to Amoonguss's base 30 Speed. You shouldn't expect them to set up Trick Room more than once and it would be a mistake to play them conservatively unless you need them to KO a Ferrothorn or a similar Pokémon later. On the note of slightly fast Trick Room abusers, I'll talk about the more advanced and more unpredictable way to use Trick Room: semi-Trick Room. Sableye has its own problems with Thundurus, which will often Taunt Sableye before it Taunts back, effectively shutting down its main options. Basing a team around Trick Room is a hard thing to do, considering that all of your Pokémon outside of Trick Room are going to be slow, and the vast majority of the OU Pokémon will outspeed them. What sets them apart, however, is their useful STAB moves, X-Scissor and Power Whip respectively, combined with their respectable Attack scores. I've seen teams on the Smogon Doubles ladder and on GBU that feature Trick Room, but I can't help but feel that the majority of those teams aren't tapping Trick Room's full potential.
I know what you're thinking though; you want to be a cool guy and only use underused, under-the-radar kind of Pokémon and your first reaction will be to disregard this advice because I said you have to do it. ©2019 Pokémon. The most effective way to counter Trick Room teams is to take out the lead setter as soon as possible. Since Trick Room's duration is relatively short, you can also stall the effects with Protect or through a Dynamax Pokemon using Max Guard. Levitating Trick Room support is very useful when you're planning on using Pokémon such as Rhyperior and Marowak to spam powerful Earthquakes, especially when many Flying-types hover around base 100-120 Speed, which can be a little fast for Trick Room.
As I said earlier, Cresselia + Conkeldurr or Heatran Trick Room cores have been becoming popular on the VGC scene, so it would be best to learn from it. Clue 1: King of Bountiful Harvest Walkthrough, New Moves Available for Returning Pokemon, Crown Tundra Useful Characters and their Locations. However, there are less viable Pokémon that can set up Trick Room in the Ubers tier, which also hinders which Pokémon can sweep. The balance can be hard to strike sometimes, so you should experiment with several Pokémon if you do consider using a safety net. This group of Pokémon has powerful spread moves that aren't as powerful in terms of damaging a single Pokémon, but result in more net damage and don't have to worry as much about which Pokémon will Protect on their main attacks. Misdreavus is probably the one you're skeptical about, so I'll give it to you straight: Misdreavus is the only Levitating Ghost-type below base 100 Speed that learns Trick Room, and has roughly the same bulk as Cresselia. Endeavor and an outmatched Speed in Trick Room at level 1 is a cute combination.
These teams aim to be flexible with Trick Room so they can shift into their Trick Room modes if they are pressured by opposing speed control or faster Pokémon, and can get away with going without dedicated support because they don't completely depend on it. ©1995-2019 Nintendo/Creatures Inc. /GAME FREAK inc.The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.The contents we provide on this site were created personally by members of the Game8 editorial department.We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
Having a single fast Pokémon can increase your team's consistency, as it can plow through some Pokémon early game to net some quick and easy wins without letting your opponent grab any crippling critical hits or freezes.
Obviously, an important goal for Trick Room teams is to successfully set up Trick Room once or twice within a match, but to say that should be your only goal would be, to put it bluntly, stupid.
Trick Room teams need constant support, so having two to three Trick Room users is almost necessary on your team. Ludicolo is a very good rain check, although it has a hard time against Thundurus. Both sport base 30 Speed, tying with Amoonguss, and have a few useful moves they can safely spam to abuse their own Trick Room. Recover goes so well with its typing, Cursed Body (Water Absorb isn't very useful since it already resists Water moves, and I can't good conscience condone Surf spam,) and of course Water Spout. Trick Room Team Building: Building a Trick Room team isn't as easy as it may seem. Sableye and Ludicolo are mainly added as Fake Out users to check certain threats.
When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had. The problem is, again, that Magmar and Magmortar don't have a Fighting resistance, though Magmar is only x2 weak to Rock Slide and has better defenses overall thanks to Eviolite. Hopefully this guide will help you, an aspiring Trick Room enthusiast, to build stronger and more able Trick Room teams. Groudon can abuse its Swords Dance set easier now, and can sweep extremely easily with it too. This, along with the fast-paced nature of the doubles format, has given rise to teams centered around this move. Once you have removed the Pokémon which are banned from the OU tier and that are higher than 100 base Speed you are left with: That is a pretty extensive list of Pokémon which can use Trick Room well. Mudsdale, Rhyperior, Torkoal, and Conkeldurr are good options for this. If that's not cool enough for you, just wait until Riolu evolves into Lucario; now it's able to OHKO bulky Thundurus with Stone Edge and Chople Berry Tyranitar with Close Combat, as well as redirect Dark-type moves for a Justified boost, or get off a guaranteed Follow Me thanks to Inner Focus—though it doesn't redirect Fake Out completely, which is unfortunate. Of course, that man wasn't talking about Doubles, where stalling can play a key role in just about any team thanks to the omnipresence of Protect. As expected, the two have some crippling flaws: the former has absolutely no offensive pressure, is basically dead weight after Trick Room goes up (though it can still spam Feint to help your offensive Trick Room user), and faints very easily, while the latter simply can't be defensive enough to be of much use support-wise, is weak to Mach Punch and Earthquake, and can be rather lacking offensively since it often only has two moveslots to dedicate to attacking as well as the fact that it has a paltry base 110 Attack with no real way to boost it. Both of these Pokémon often use Helping Hand to maintain offensive pressure through their partners or defensive moves like Light Screen and Will-O-Wisp to increase their chances of setting up Trick Room again or simply allow their partners to survive select hits. Kyogre can now abuse its Choice Specs set better, KOing Latias with Water Spout as you do not have to worry about getting outsped. Additionally, while Gallade's Close Combat is stronger than that of most Terrakion, its Fighting-type and coverage can prove redundant with a fair few Fake Out users that I'll introduce later. Both Victini and Mesprit can swap roles by using their extensive physical and special movepools, which only adds to their versatility. When XY is released (you really can't avoid talking about it this close to launch, can you? You can also Taunt the Trick Room setter, preventing them from using the move. If you're using one, it won't hurt to try the other for a while.