Added missing audio for Keener’s Legacy collectibles.

Fixed the inability to remove facial hair at the Barber.

A number of skills and skill mods from the first game will be returning alongside a suite of fresh The Division 2 skills, making a total of eight skills, each one boasting between three and five mods. The Division 2 Year 1 roadmap Reviver Hives will also deploy automatically and revive an agent carrying one if they are downed, so long as the hive is not cooling down. Fixed inconsistent health at different skill tiers for the Striker Drone.

Weapons Changed maximum Rifle ammo capacity from 280 to 420, Gear Sets Foundry Bulwark 3-piece gear set bonus. Fixed a PC/Stadia issue causing players to be sent to the Inspect menu when attempting to buy weapon skins with a control. When deployed, the Reviver Hive can revive allies within a specific radius on the ground. There is no long any damage boosts, no critical hit chance, and it comes in three variants which can be accessed by any Specialisation. Division 2 – Title Update 10.1 Patch Notes, Division 2 – This Week in The Division 2 | July 3. I'm also wondering also, I think I saw some people using with Booster Hive? The Division 2 Specializations guide. Being a …

This The Division 2 skill mod is only available to the Demolitionist Specialization. enemies.

Players can press and hold the skill to activate an EMP with a larger radius. Tom Clancy's The Division: Agent Origins (Web-series), Tom Clancy's The Division Original Soundtrack, Tom Clancy's The Division Survival Original Soundtrack, Tom Clancy's The Division 2 Original Soundtrack, Tom Clancy's The Division: New York Collapse, Tom Clancy's The Division: Extremis Malis, https://tomclancy-thedivision.ubisoft.com/game/en-gb/news-updates/340871/intelligence-annex-the-division-2-skills, https://thedivision.fandom.com/wiki/Hive?oldid=52337. Fixed the “Eliminate Guardians with another Guardian’s explosion” challenges not completing in the Guardian Global Event.

Fixed the Blinder Firefly cooldown starting before the effect ends if the player has not selected the maximum number of targets. Banshee launches a forward arc of pulse energy that confuses enemies caught in its path – penetrates cover, too. I don’t know for sure but the charges mod might help in a weird sorta way; It takes 4 charges to revive and then the hive destroys itself - I guess you could add mods for extra charges so the hive is still there after the revive - unless you can get +4 charges it won’t do much but it will let you destroy it manually to half the cool down. Pick a spot and this turret will launch explosives at it. Firestarter Chem Launcher initial explosion damage will be significantly reduced. Fixed an issue where some brand, raid and other gear set crafting materials were not shared even if the material sharing perk was purchased. Changed maximum Rifle ammo capacity from 280 to 420 Gear.

Fixed a delay between the Firefly skill being destroyed and the start of the cooldown. The Seeker Mine returns from The Division with a few new mods. Fixed a delay between the EMP Sticky Bomb exploding and the start of the cooldown. The Forge named holster will be buffed to be the equivalent of 1 Skill Tier of bonus shield health.

The Division 2 brand sets This flying drone will feel familiar to anyone who has spent with The Division. Reinforcer repair over time strength increased by 11%, Reinforcer ammo lowered from 3 to 2 at skill tier 0, Reinforcer now gains +1 ammo at skill tier 4, Firestarter base ammo lowered from 2 to 1, Firestarter now gains +1 ammo at skill tier 4, Riot Foam now gains +1 ammo at skill tier 4, Oxidizer now gains +1 ammo at skill tier 4, Increased base duration of all hive variants from 50s to 180s, Restorer Hive base range increased from 6m to 8m, Restorer Hive range increase per skill tier reduced from +20% to +10%, Restorer Hive charges lowered from 12 to 8 at skill tier 0, Restorer Hive now gains +4 charges per skill tier, Restorer Hive drone speed increased from +5% to +10% per skill tier, Restorer Hive repair strength increased from +120% to +140% during overcharge, Restorer Hive range increased from +175% to +200% during overcharge, Stinger Hive now gains +5% drone speed per skill tier, Stinger Hive now gains +80% drone speed during overcharge, Reviver Hive charges lowered from 4 to 1 at skill tier 0, Reviver Hive base cooldown lowered from 240s to 180s, Reviver Hive now gains +1 charge per skill tier, Reviver Hive now gains +5% drone speed per skill tier, Reviver Hive range increased from +75% to +100% during overcharge, Booster Hive charges lowered from 12 to 8 at skill tier 0, Booster hive now gains +4 charges per skill tier, Booster Hive no longer increases weapon damage, Booster Hive buff effect now increases hazard protection, in addition to weapon handling and melee damage, Booster Hive drones now cleanse status effects from the player on hit, Booster Hive buff amount increased from +10% to +20% at skill tier 0, Booster Hive stim efficiency increased from +10% to +33% per skill tier, Booster Hive now gains +5% drone speed per skill tier, Artificer Hive charges lowered from 10 to 8 at skill tier 0, Artificer Hive now gains +4 charges per skill tier, Artificer Hive now gains +10% range per skill tier, Artificer Hive now gains +10% drone speed per skill tier, Artificer Hive skill refresh increased from +1s to +3s at skill tier 0, Artificer Hive skill refresh increased from +20s to +22s during overcharge, Artificer Hive now gains +100% range during overcharge, Artificer Hive now gains +150% skill haste during overcharge, Shock Trap base cooldown increased from 50s to 60s, Shock Trap base duration increased from 30s to 60s, Firestarter chem launcher explosion damage reduced by -50%, Deployed player skills now take 4x more damage from hostile players. Charges are working with reviver, but it is useful for your party, not you. Not quite.. This aggressive drone variant is built for combat and will deal constant damage over time to its target, which you can select via remote orders. Fixed inconsistent health at different skill tiers for the Striker Drone. Fixed an issue that would allow players to spawn another Javier Kajika if defeated very quickly. A fix for infinite RPGs in the Iron Horse Raid was deployed during a maintenance on Thursday, July 9. As of Title Update 6, the Hive's recharge will function similarly to the Chemical launcher, using a charge-up mechanic, they can also be picked up and moved among the field. The Bighorn in Legendary missions) or an Exotic from the current targeted loot pool, but not a random different Exotic. Fixed an issue where only one of Lieutenant Gray bodyguards would deploy their shields in Operation Iron Horse. The Division Wiki is a FANDOM Games Community.

You can free an ally caught in the foam by shooting it off them, which really doesn’t seem very safe. Forge (named holster) Shield health bonus increased from +10% to +50% Gear … Fixed multiple instances of robotic NPC voices encountered in missions. Fixed an issue where some brand, raid and other gear set crafting materials were not shared even if the material sharing perk was purchased. All rights reserved. Full patch notes will be available on our forums as we get closer to the release on July 21. Administers general combat buffs to each player – movement, weapon handling, and physical capabilities are all improved. Get involved in the conversation by heading over to our Facebook and Instagram pages. This means that an Exotic that drops as loot from a final boss in a mission will either be the Exotic specific to the mission (e.g. Hives are pod-shaped devices containing special micro-drones that affect those who come within range of the hive. Fixed FPS drop when opening multiple leaderboards. This week’s State of the Game was filled to the brim with information regarding improvements you can expect to see in Title Update 10.1, coming on July 21. Reducing Revive Hive charges and cooldown time to shorten the wait time before the skill can be changed. Fixed missing leaderboards in the Base of Operations and Haven. Some highlights: TU10.1 is an interim patch between the more substantial TU10 and TU11, the latter of which will be coming later in the year. Fixed Termite league activities appearing as completed under certain circumstances.



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