Touchbacks were made possible. Today, I have made the decision to close the site. Thanks for your support! By Goose, February 9, 2016 in Tecmo Super Bowl I. spreadsheet; roster; Reply to this topic ; Start new topic; Recommended Posts. Along with an isometric look to the field, a new style of game graphics were also created to allow random player animations such as dragging defensive players and random spin moves and jumps to avoid diving tacklers. Fifteen minute quarters were made possible for preseason and Pro Bowl modes. [citation needed], In their review of the Super NES version, GamePro commented that "Year after year, Tecmo's football games remain popular with players, even though other carts boast better graphics and game play.
The purpose of the website was to pay homage, of sorts, and then eventually morph it into a vehicle to interact with others who held a shared interest in Tecmo Super Bowl.
There are other resources for Tecmo out there and I encourage you to seek them. Real logos were added, especially adding team logos to the endzones in place of the Tecmo logo. "[1], https://en.wikipedia.org/w/index.php?title=Tecmo_Super_Bowl_II:_Special_Edition&oldid=949310481, Super Nintendo Entertainment System games, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles containing Japanese-language text, Articles with unsourced statements from January 2015, Creative Commons Attribution-ShareAlike License, This page was last edited on 5 April 2020, at 19:16. The offensive playbook was expanded to 16 plays, and the defense was now allowed to choose either a normal, goal line, nickel or dime formation before guessing his opponent's offensive play. Quarterback calls were also added.
Tecmo Super Bowl II was released for the Super NES and Genesis in 1994.The game still had all of Tecmo's features from the previous games and more and once again had a full license from the NFL and the NFL Players Association.All rosters and attributes reflected the 1994 NFL season.. Also added to the NES and SNES versions of *Tecmo Super Bowl* were Pro Bowl and season-play options.
All 28 official NFL teams are included. Both *Tecmo Super Bowl* games have the same options, but the fact that SNES games erase the back-up memory less often than NES games do is a definite plus. With no math skills, even less coding skills and average Tecmo knowledge, right now all we got is a spreadsheet with some raw numbers. The game was packaged with the 1992, '93 and '94 schedules, as well as the three team rosters corresponding to those years. Game quarter lengths (in preseason and probowl only) can be either shortened or extended. Unlike the previous versions, defensive players can now be injured or adjusted around in the depth chart.
All rosters and attributes reflected the 1994 NFL season.
The Super Nintendo version of Tecmo Super Bowl fixed many bugs and added some new features. Real logos were added, especially adding team logos to the endzones in place of the Tecmo logo. User controlled ballcarriers can now dive at any time and anywhere on the field.