Later, Twisted Alice sends Henry to the lowest level at Level 14 to collect the five Ink Hearts.
Threat level 6 hours ago, T-SQL |
Prior to update patch 1.3.1, the Projectionist was able to walk the stairs of the Inky Abyss.
maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , coroutine.resume(coroutine.create(function(Part), game:GetService("Debris"):AddItem(BodPos, 3), game:GetService("Debris"):AddItem(BodGy, 3), game:GetService("Debris"):AddItem(debounce, Delay), function ShowDamage(Pos, Text, Time, Color), local Pos = (Pos or Vector3.new(0, 0, 0)), local Color = (Color or Color3.new(1, 0, 1)), local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)), local BillboardGui = Create("BillboardGui"){, EffectPart.Parent = game:GetService("Workspace"), EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0), function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch), for _, c in pairs(workspace:children()) do, local targ = head.Position - Part.Position, if mag <= Magnitude and c.Name ~= Player.Name then, Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 10, "rbxassetid://" .. HitSound, HitPitch), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()), msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), game:GetService("Debris"):AddItem(prt, 10), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay), Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)), Create = function(brickcolor, cframe, x1, y1, z1), prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), Create = function(brickcolor, cff, x, y, z), local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)), prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100), msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval)), euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3), euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3), for _, v in pairs(Torso.Parent:children()) do, if v.className == "Part" and v.Name ~= "HumanoidRootPart" then, local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size), cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale), cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1)), bp.MaxForce = Vector3.new(5000,5000,5000), if part.Parent:FindFirstChildOfClass("Humanoid") then, part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true, if part then if part.Parent:FindFirstChildOfClass("Humanoid") then part.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = false end part = nil end, ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color), playlist.SoundId = "rbxassetid://" ..songs[math.random(#songs)], elseif k == 'n' and circleinthesky == false then, elseif k == 'n' and circleinthesky == true then, for i, v in pairs(Character:GetChildren()) do, v:WaitForChild("Handle").Material = "SmoothPlastic", c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001), ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 5, 0)), quotes[math.random(#quotes)], 5, BrickColor.new(maincol2).Color), TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude, local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character), if RootPart.Velocity.y > 1 and hit == nil then.