Thought Control skill also rarely opens up new dialog choices, particularly against other mind controllers. Maximum psi does not scale with any character statistics, but it can be increased or decreased with certain psi feats and items.
In addition to regular feats, veteran characters can pick feats from new veteran feat pool.
In the early implementation of psi regeneration, between versions alpha 0.1.14.0 and beta 0.2.0.0, the regeneration did not scale with any character statistics. Targets may resist mental effects with Resolve and physical ones with Fortitude. The old psi system that was used from alpha version 0.1.14.0 up to version 1.1.1.6 (2015 March - 2020 July) is significantly different and is still available in the Legacy branch on Steam and GOG Galaxy, but receives no updates nor bugfixes. This page was last edited on 21 October 2020, at 14:12.
There are two primary ways of learning new psionic abilities: either have a skilled psionic teach you, or use cebebral imprinting technology in the form of a Psionic Mentor device. There is a trainer of each psionic discipline in South Gate Station. Once the reserves are depleted, the character can not regenerate psi points naturally any more until refilling with a psi inhalant. Hal Roche argued the countrary, believing the mutation would've been way too complex to engineer with existing technology. Feats; Feats of Underrail by minimal level and skill requirements.
All rights reserved.
Feats in Underrail are similar to perks or traits in other RPGs. The regeneration scales with Will and Intelligence: psi regen = 5 + (will+int)/2, rounded down.
Thought control discipline consists of manipulating the minds of living targets, such as overloading their brains, making them flee in fear or attack everything in blind rage. Taser and Strider boots cannot be sold by merchants or dropped by enemies. Like veteran feats, specializations will not be available nor visible to characters without the Expedition DLC. For every even level in Underrail, you gain a feat point. Category:Psi feats.
From Underrail Wiki. The power of psi abilities is determined by the invoker's effective psionic skill, which in turn is determined by skill points put in the skill modified by Will score and possibly synergies from other psi skills. Reckless use of psionic powers is not without its dangers. However, high impact abilities can run you out of psi quickly.[1]. You cannot save feat points for later use and you cannot remove or reallocate them once level up phase has been finalized. Most damage-dealing psi abilities deal increased damage with higher skill, but psi abilities may also scale in other aspects, such as Pseudo-spatial Projection which projects an additional copy for every 40 skill points in Thought Control. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Psi characters are free to invoke any of their psi abilities at any time, at normal cost. Feats marked with + provide a new ability. They are permament elaborations of your character and serve the purpose to further customize your character build with unique active abilities, skill boosts or passive abilities. Metathermics, also known as thermal control is the area of psionic development that deals with instigating rapid temperature changes and chemical reactions. Veteran feats, at least in Underrail: Expedition, tend to be more general in nature, but they can also give your character some important bonuses that you cannot otherwise obtain. No one is really sure how this genetic trait came to be, but research indicates that it is a relatively recent genetic mutation. For more details, see Dev Log #54: Specialization and Veteran Level Changes. https://www.stygiansoftware.com/wiki/index.php?title=Psi_abilities&oldid=43584.
Number of naturally available psi slots depends on Intelligence: 2 + intelligence/2, up to maximum of 8, rounded down. They can use the pill and move to intelligence-based psi slots and lose the penalty.